Party game, 3 to 8 players

Good idea. Too good. Gone.

One person guesses. Everybody else writes a word to help them — one, two or three, the table decides. Then the phone blows up the duplicates: two people who had the same idea just wiped it out twice.

One phone, flat on the table. No second screen.

PASS IT TO

PINK

Pick the phone up and tap the screen.

The screen the phone shows as it goes from hand to hand

A real round

Look at what survives.

Three people, two clues each, pointing at the word in the middle. Yellow wrote the same idea twice and just cancelled themselves out: the phone does not look at who wrote it, it looks at what is written.

Without JavaScript the round shows up already settled: same verdict, it just doesn’t animate.

The word to point atBEACH

  • sandstruck out
  • sandsstruck out
  • seastanding
  • parasolstanding
  • shellstanding
  • towelstanding

That’s what’s left. Your turn.

The loop

Three moves, and the phone does the rest.

Nobody counts, nobody referees. The phone says who to pass it to, and it settles everything by itself when it comes back to the middle.

  1. One colour looks away

    The phone picks who guesses. That person stops looking at the screen. Everyone else sees the mystery word for a few seconds, then it is gone.

  2. The phone goes round

    It says PASS IT TO PINK in very large letters. Pink picks it up, types their clues — one, two or three, whatever the table asked for — and puts the phone back in the middle. They saw nothing, and nobody will see their words until the round ends.

  3. Duplicates blow up

    Face up in the middle, the phone shows the clues and tears up the ones that repeat. The guesser reads what is left and says one thing, or passes.

The only rule that matters

What the phone calls “the same word”.

It flattens the words before comparing them: lower case, no accents, no punctuation, the plural counting as the singular, and -e, -es and -er counting as one. Nothing else. No synonyms, no model deciding that two words mean the same thing.

Cancel out

Cafécafes

The accent goes, the plural comes back to the singular.

Cancel out

bakebaker

A word ending in -e is folded as if it were a verb.

Both stand

portporte

The rule adds the -r, it does not strip the -e.

Both stand

dogpuppy

Two close words stay two words. No synonym is ever guessed.

The cost is owned up to: a noun ending in -e is folded like a verb, so bake and baker cancel each other. The alternative is a dictionary, and nobody at the table can predict a dictionary. Predictable beats clever.

The score

Thirteen words, and a double penalty.

The guesser says one thing out loud, or passes. What they pick does not cost the same.

Got it

The word is won. On to the next one.

Wrong

The word is lost, and the next one goes in the bin with it.

Passed

The word is lost, and that is all.

That is what makes a wrong answer cost more than no answer — and why a table that is afraid to pass ends up at seven out of thirteen.

What the table sets

One clue each, or three.

Before you start, the table says how many clues each person writes. It changes no rule — only how much the guesser gets, and how many chances there are to land on your neighbour’s word.

Writing the same idea twice is cancelling yourself out: the phone does not look at who wrote it, it looks at what is written.

What the table picks

What are we playing on tonight?

Five word lists. They change no rule — only what comes out of the deck, and therefore what everybody thinks of at the same moment.

The lists are in French. The game itself speaks your phone’s language; the words come out of those five lists.

End of the evening

The phone hands out the titles.

A co-op game finishes on a number nobody is responsible for. The titles are the ending: they give the evening a culprit, a hero and a running joke — each with its number, checkable, the list of thirteen words one tap away.

What else you need

Nothing. That is the point.

One phone

It goes from hand to hand and back to the middle. Nobody gets theirs out, nobody scans anything.

No account

No sign-up, no mandatory nickname, no email. A colour is enough to name you.

Airplane mode

No network request, not even on first launch. The game works on a train, in a basement, up a mountain.

Nothing leaves on its own

The words you type stay in the phone and vanish with the game. At the end the game offers a poster to send — you see it before it goes, and nothing else ever leaves.

In figures

What it takes to start.

3 to 8players around the table
1phone, in the middle
13words per game
1 to 3clues per person
5word lists
≈ 15 mina whole game
0accounts to create
0network requests

The phone is ready

Put it in the middle. Off you go.

Nothing to install, nothing to create, nothing to send. Open the page, say who is playing, and pass the phone around.

Play nowplay.tipzzle.com